No. "No copyright gameplay" is a phrase creators invented, not a legal status. Every frame of a commercial game is owned by its publisher, and what changes between publishers is how much they let you do with it. Three separate sets of rules apply to you at once, and all three were checked on 15 September 2026.
1. The publisher's own rules
Mojang is the permissive end. The Minecraft Usage Guidelines say: "You are allowed to create, use, and share videos, streams, and screenshots of you playing or using Minecraft. You may also make money from your videos and streams, through ad revenue, if you follow the guidelines in this section." The conditions matter. Videos must be free to view in their entirety, you must "add enough of your own unique content," and the guidelines state plainly that you may not "create and use videos or streams whose purpose is to advertise or promote products or services unrelated to Minecraft." That last line rules out a product ad with Minecraft footage behind it.
SYBO is the quiet end. The SYBO Terms of Service, last updated 22 April 2025, publish no gameplay video licence at all. They assert ownership of everything in the game and tell you: "Do not use SYBO, SUBWAY SURFERS, DANGER RAINBOW or any other names of any Services or other SYBO names or logos or trademarks for any unauthorized purposes." Silence is not permission.
2. YouTube's monetization rules
YouTube judges the video separately from the licence. Its video game and software content policy states: "Without the appropriate license from the publisher, use of video game or software user interface must be minimal," and "Videos simply showing a user playing a video game or the use of software for extended periods of time may not be accepted for monetization."
The channel monetization policies add the reused content rule, which covers channels that "repurpose content that's already on YouTube or another online source without adding significant original commentary, substantive modifications, or educational or entertainment value." YouTube is explicit that this "applies even if you have permission from the original creator," and that content must "not be mass-produced, generic, repetitive, or manipulative."
3. TikTok's rules
TikTok's integrity and authenticity guidelines say: "We don't allow content that violates intellectual property rights, including reposts of copyrighted or trademarked material without permission." Its For You feed eligibility standards make "reused or unoriginal content posted without creative edits, such as clips that show someone else's watermark or logo" ineligible for the feed, and add that content is ineligible "if it includes unoriginal or reused material without anything new."
What that means in practice
- Your script, your voice and your captions are the original part. Raw footage with a logo dropped on it is not.
- If a clip carries someone else's channel name or watermark, do not use it.
- Do not put game footage behind an advertisement for an unrelated product unless the publisher's guidelines allow it. Mojang's do not.
- MakeViral gives you no licence to Mojang's or SYBO's assets, and no generator can. Read the publisher's guidelines before you monetize a channel built on their game.
- The safest background is footage nobody owns a character in: your own recordings, or satisfying non-game loops.